![]() ![]() !cdinfo full – prints out all the information to the game console (open with tilde).!cdinfo – shows the basic information of the game (more on that soon enough).!cdot (!cdopentrader) – opens trader remotely, saving you the hassle of travelling.!cdr (!cdready) – tags you as ready, once everyone is ready, the trader countdown resumes.Here are the commands to simply play, not customize You don’t have to play super tryhard settings either, just making the game a bit harder for your team’s abilities feels like a very good idea to me. It really requires a lot of team coordination, mechanics and other similar stuff when playing harder settings and as I said, the satisfaction from winning is incomparable to winning a vanilla HoE game. CD is a gamemode that feels really rewarding when you get the victory, be it on your first try on your third, fifth, etc. I personally think it elevates KF2’s potential as a coop game, you remove a lot of frustrating randomness of the vanilla game, such as zed teleports and irregular zed spawns, it’s the only way I play KF2 for the past half a year, since it feels so much better. It makes the game way less random and is used to make the game harder for the most part. If you are not familiar at all with the term CD, it stands for Controlled Difficulty, meaning it allows you to edit certain parts (difficulty) of the game. ![]() ![]() What CD actually is and why should I play it? Having said that, I hope this guide will help guide you through various parts of more serious CD. ![]()
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