![]() At level 11 with a Discordant Voice feat that would reach 44d6+44. ![]() If you really want to do huge damage though, there's the Bard's Sonic Thrust 4th level spell (so level 10 Archaeologist), which you can combine with a Quick Draw feat to drop 10 large greatswords then launch them all at the enemy for upwards of 30d6+30 damage. Instead of using Call Weapon, he can also get the Arcane Strike feat for another source of scaling attack damage. Archaeologist Bard essentially hits more often for more damage, and he can also self-buff with Dance of a Hundred Cuts (which is basically the Bard's version of Divine Favor, except it likes courageous weapons), Heroism (does not stack with Dance of a Hundred Cuts), or even use self-target Call Weapon (1st level swift action) for a 1 round +2 to attack and damage. And Studied Target is generally preferable over the Ranger's Favored Enemy + casting Instant Enemy over and over again.Īs for Archaeologist vs Rogue, sneak attack is a bit too circumstantial in PF, really. Nature Fang as a Ranger substitute just stacks the Ranger Combat Style talent multiple times over and takes an animal companion. The Brawler replacement does not get unarmed damage progression, true, but typically unarmed is a bad choice of weapon anyway since it's a pain in the ass to upgrade. Essentially it doles out alchemist discoveries to arcane casters, since alchemists already have access to most of those discoveries and are mainly reduced to a more restricted list and gimped bombs. It either progresses an arcane caster or an alchemist. Thuvian Alchemist doesn't provide dual progression. ![]()
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